The last few months have been crazy. Along with graduation prep & prom rushes, my Dungeons & Dragons group finally finished all 30 levels my DM, Ryan outlined for us. It ended with a bang. Here's a little snippet of how the last few days we met went.
After finding out that our children died, half of the characters were in a state of disbelief and anger. Nerull himself had been sent down by the Raven Queen to pick us up and warn us of what might be coming. I think it had been initially Eldeth's idea, the dwarven cleric, to just go with them. Instead, Zephidadrious, lovingly referred to as Zephy, our wizard, instead felt it was our time to fight the powers of Nature. Indeed, the Raven Queen (in this world) was the epitomy of balance and had been watching us for some time.
Ashira, the longtooth shifter shaman, had lost her only connection to the world and was ready to fight to defend what she had left in it - the people of Onturas and those that would fight with us. Theron, who was Cuthbert in disguise, had raised Ashera in game. He had the group, us being the good-natured folk who just wanted the best for the world, blindsided by his own agenda. That was to get all of the god fragments from the higher gods, and bind them back to Tharizdun, who was the husband of the Raven Queen in our game lore. There was plenty of work on our part that had to be done.. the retrieving of the Eye of Vecna, the flying cape that enchanted the city of Dawn's Gate's community chambers to the bearer of it, usually the emperor. A few other relics, and then he betrayed us all and sent us to the plane that the gods had cursed Demogorgan and the Turrassque to spend eternity on, fighting.
-deep breath-
We, spending a mere 21 days on the cursed plane, aged a total of 11 years... the passing of time being distorted by the Feign. The Feign being the only one with the power to morph time and space to his bidding, cursing someone with aging in a short period of time, or blessing them with another dozen years. After getting back to Tiaraman from Dalaman (the proper names of these worlds), we find that Cuthbert, the bloody bastard who sold us out to Pelor ended up trying to be the good guy but in the end, had only caused more pain. Gods themselves, two of them by the time we got there, were splayed on pikes on an abnormal conglomeration of the world's features... the tower of Orkus, and part of the islands that bound the Turrassque to the world.
Our children gone, we took up the task of reviving Tharizdun ourselves. Cuthbert, blinded by his own rage and hatred could not be allowed to continue in his rampage. One by one, we sought out the remaining gods. Tiamat herself, lackies in tow, went down like a bat shot with a sniper. All of their shards were absorbed by people in our party, the power adding to our own to the point that we became in part a type of god in ourselves. Next, Corellon, haughtily trying to shoot at us with his bow, went down and in anger, his body we splayed out for Cuthbert proving that we could reach his power and didn't have to come to lure the gods to our doorstep to succeed. When we had gotten enough, it was time for the next step... the slaying of the Turrassque, and to remake the world anew.
I would go into all of the details but it would take way too long to list. If you're interested in my story, the beginnings of my boyfriend's new 4E campaign, then drop me a line. It's available on Google Docs by request only for now.
Stay cool.


posted by Brigidt at 8:42 AM